Why slow strategy games actually belong on your phone
Fast-twitch genres get all the attention on mobile, but slow strategy might be the best fit of all. You can think a turn over at a bus stop and commit to it later.
Playing Tideborn Command taught me this. Its supply-line planning is the kind of thing you mull over while doing something else, then execute in a quiet moment. The game doesn't rush you, so your real life doesn't rush the game.
If you've bounced off strategy games before, try one with pausable or turn-based structure first. The pressure comes from the decisions, not the clock, and that's much easier to enjoy in short bursts.
Give yourself a session or two to learn the interface. Almost every good strategy game feels confusing for twenty minutes and clear forever after.
